package Messaging;

/*
 *  @author Paolo Cordova
 */

public class Notification 
{
	public static final String START_GAME = "StartGame";
	public static final String ROLL_DICE = "RollDice";
	public static final String DONE_ROLLING = "DoneRolling";
	public static final String UNOWNED_PROPERTY = "UnownedProperty";
	public static final String END_TURN = "EndTurn";
	public static final String UPDATE_PROPERTIES = "UpdateProperties";
	public static final String UPDATE_CASH = "UpdateCash";
	public static final String SHOW_CARD = "ShowCard";
	public static final String CARD_MOVE = "CardMove";
	public static final String REMOVE_CARD = "RemoveCard";
	public static final String CHANGED_OWNER = "ChangedOwner";
	public static final String GO_TO_JAIL = "GoToJail";
	public static final String USED_JAIL_CARD = "UsedJailCard";
	public static final String GAINED_JAIL_CARD = "GainedJailCard";
	public static final String PIECE_MOVE_TO = "PieceMoveTo";
	public static final String PIECE_MOVE_SPACES = "PieceMoveSpaces";
	public static final String END_TURN_EARLY = "EndTurnEarly";
	public static final String ACTION_MESSAGE = "ActionMessage";
	public static final String PLAYER_SELECTED = "PlayerSelected";
	public static final String UTILITY_RENT = "UtilityRent";
	public static final String END_TURN_UPDATE = "EndTurnUpdate";
	public static final String TRADE_PROPOSED = "TradeProposed";
	public static final String TRADE_ACCEPTED = "TradeAccepted";
	public static final String TRADE_REJECTED = "TradeRejected";
	public static final String TRADE_FINALIZED = "TradeFinalized";
	public static final String TRADE_WAIT_MESSAGE = "TRADE_WAIT_MESSAGE";
	public static final String MESSAGE_POPUP = "MessagePopUp";
	public static final String REMOVE_PLAYER = "RemovePlayer";
	public static final String REMOVED_PLAYER = "RemovedPlayer";
	public static final String DISABLE_PURCHASE = "DisablePurchase";
	public static final String DICE_ANIMATION_DONE = "DiceAnimationDone";
}
